Game Descriptions March 14th MHWA Game Day at Doubletree Hotel Portland Me

Town Crier

March 14, 2026 Game Day Portland Maine


Hello All,

Game Day set for March 14th in the Sebago room at the Doubletree hotel in South Portland is a go.

Right now we have six games lined up; three for the morning session (9am – 1pm) and three for the afternoon (2pm – 6pm) session:

 

9:00AM – 1:00PM Session

Battle of Bapaume, January 1871 French forces attempt to relieve the siege of Peronne. To do so they must force the Prussians out of Bapaume.

Scale, 15mm 

Rules 1871 

Players: 6

GM: Jeff Estabrook

 

Breakout, the Battle for Lodz November 1914 

Rules: 1914 

Scale: 10mm 

Players: 6

GM: Wayne Warner

 

 

Manoeuvre in Miniature: 

Rules: GMT’s Manoeuvre game, but playing it on a hex map with miniature terrain and RISK armies! 

Scale: 10mm Epic

Players: 6

GM: Gabe Landowski!


2:00PM – 6:00PM Session

 

Gazala ‘42; the Cauldron battles in June 1942 

Rules: Panzer 

Scale: 6mm 

Players: 6

GM: Billy DiGiulio


Manoeuvre in Miniature: 

Rules: GMT’s Manoeuvre game, but playing it on a hex map with miniature terrain and RISK armies! 

Scale: 10mm Epic

Players: 6 

GM: Gabe Landowsk

 

Assault Across Doulcon Woods, Sept 1914 Lt Rommel leads an attack to silence a French battery. 

Rules: To The Last Man 

Scale: 28mm GM: 

Players: 5

Mark T

Below is the signup genius link where folks can preregister for the days games. 

The signups are on a first come-first served basis. But if we do end up with more members wanting to attend than the 35 slots now available we definitely have the space to add a couple of more games to the days docket. 

Please email me if you plan to attend, but all the current games are full — we will add more games if there is the demand! 

Thanks everyone — Hope to see you all on March 14th!!  

Peace,

 

 

 

 

 

 

 

 

Views: 1

Lion Rampant 2026 Update

Lion Rampant 2026 Update Number 1


Hello gentlemen,
Lion Rampant News …
 
2026 has arrived!  And with it … the winter into spring schedule for Lion Rampant below …
(1.)  Total Con in Marlborough MA, Feb 19 to 22, 2026 … at Best Western Royal Plaza Hotel, 181 Boston Post Rd.
 
A.  Battle of Bouvines, 1214 AD … Friday, 1pm, 4 hours, 2nd Edition (modified), 5 of 6 slots available.
(2.)  Havoc in Marlborough MA, March 27 to 29 … at Best Western Royal Plaza Hotel, 181 Boston Post Rd.
 
A.  Battle of White Plains, Oct 28, 1776 … Saturday, 2pm, 4 hours, Rebels & Patriots, 5 of 8 slots available.

 

B.  Battle of Bouvines, 1214 AD … Saturday, 7:30pm, 4 hours, 2nd Edition (modified), 4 of 6 slots available.

 

C.  Friendly Lion Rampant Tourney, STARTS 10AM! … Sunday, 10am, 3 rounds, 10am, 12:30, 3pm, 2 hrs each, prizes top 3, maybe more, 6 tables, scenery provided, Scenario 1 & 24 point army lists from back of 2nd edition rules.  Bring your own army or 6 loaner armies are “first come, first serve” or email gamespoet@aol.com.  Beginners ok, under 12 with adult.  STARTS SUNDAY 10AM!
 
(Games submissions are still open, so we’ll keep ya posted!)

 

(3.)  Mayhem in Lebanon NH, April 10 to 12, 2026 … at Hilton Garden Inn, 35 Labombard Rd.
 
A.  Battle of Bouvines, 1214 AD … Friday, 1:30pm, 4 hours, Lion Rampant 2nd Ed (modified), 3 of 6 slots available.
B.  Shores of Tripoli: Battle for Derna … Saturday 1:30pm, Rebels & Patriots, 4 of 10 slots available.
C.  Pan Casimir’s Express … Friday, 7pm, 4 hours, Pikeman’s Lament, 2 of 6 slots available.
D.  Bloody Tomahawks: Amphibious Assault … Friday, 7pm, Rebels & Patriots, 0 of 6 slots available.
E.  Dragon Rampant: Close The Demon Gates … Saturday, 7pm, 4 hours, Dragon Rampant 2nd Ed, 0 of 4 slots available.
 
(Games submissions are still open, so we’ll keep ya posted!)
 
(4.)  Lion Rampant Spring Bash in Albany NY, April 25th  at The Fortress of Gaming, 18 Railroad Ave.
Room for 12, and if for some reason there is a larger pre-sign up, tables might be added. Start time is 11am, each round 2 hours, armies are 24 points, loaner armies are available, “standard” rules will apply.  Number of rounds to be determined, $5 cover charge at the door.  Reply to this email, and we’ll let the organizers know you’re going.
(5.)  Huzzah! in South Portland ME, May 15 to 17 … at DoubleTree by Hilton, 363 Maine Mall Rd.
 
A.  Friendly Lion Rampant Tourney, STARTS 10AM! … Friday, May 15, 11am, 3 rounds, 10am, 12:30, 3pm, 2 hrs each, prizes top 3, maybe more, 6 tables, scenery provided, Scenario 1 & 24 point army lists from back of 2nd edition rules.  Bring your own army or 6 loaner armies are “first come, first serve” or email gamespoet@aol.com.  Beginners ok, under 12 with adult.  STARTS FRIDAY 10AM!
B.  Battle of Poitiers, 1356 AD … Friday, May 15, 8pm, 4 hours, Lion Rampant 2nd Ed (modified), 6 of 6 slots available.
 
(Game submissions are still open, so we’ll keep ya posted!)
Also … there are plans for Lion Rampant at Historicon, Council, Carnage, and Fall-In! during the latter half of 2026.
 
Additionally … this newsletter is for events in the Northeast that use Lion Rampant or any of the other associated rule sets using their format.  A person can send info directly to gamespoet@aol.com, and we’ll include on the list.
 
We usually have armies for loaning at tourneys held here in the Northeast, beginners are welcome.
 
Feel free to reply with questions!
 
Cheers!
Mark T.
P.S. If anyone is not interested in being on our list, then let us know.

Views: 38

New Light Bobs 250′ Demo Video

Light Bobs

New Light Bobs 250′ Demo Video


 

This weekend my gaming partner Mark T. was supposed to come by to do some more advanced playtest on our new version of Light Bob’s.  I had an interesting game setup that I found and modified in One Hour Wargames by neal Thomas.

It was about a small force holdoing off a larger one.  The larger force that i decided would be a raiding party of Banastre Tarleton was coming down the road and was blocked by two Militia units and good ole Daniel Morgan.

Morgan had to hold off the British for 5 turnes at which time two more Miliatia units would appear.  Then two more on turn 10.

I had play tested this twice solo so I thought it would be a good smal level game for us to try.  Alas Mark got sick and could not make it.  Well i got my GoPro out and spent and hour or so filming the game.  Came out reasonably well and I feel it gives a really good insight into the new Second Edition.

I was going a little fast and made a few errors.  I think had I had an opponent they would not have happened.  Two sets of eyes are always better than one.


Solo Play

I have always said the my games (Day of Battle and Light Bobs)  are very good for solo play.  The reason being is the fact that it is not an I Go You Go Game.  Instead at the start of each game turn there is a round called “First Move Determination” to see which side chooses who goes first.  This isn’t just a high die wins rule which frankly why bother?  No thereis a random aspect to it but this is heavily modified by Morale and Disorder markers on the units on the table.  many time sone side is so beat up that it’s only choise is to draw a joker.

The other reason is the card command system i have developed.  You cannot always give commands to every unit you filed.  Most games allow that but I feel that is way game and way to little history.

Anyway here are the links.  each video is about 35 minutes long.  if you find the rules of interst contact me and I will send you out the new QRS sheet.  if you are really interested we are looking for play testers as well.

Happy Valentines Day 🙂

Chris


Part 1

Part 2

Views: 15

Two If By Sea

Have a look at all the great boats and canoes we carry.  These come with or without crews and in many scales.

https://www.facebook.com/share/p/1F985tn5v8/

 

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PSA – American War of Independence by Greg Novak Available

American War of Independence Books
by Greg Novak Available At Old Glory


This is a Public Service Announcement. 

Disclaimer:  i have nothing to gain from this announcement 🙂


I was on the Old Glory 25’s website  just now and saw on the front page they have Greg Novaks two books on the American War of Independence.

These are my go to books when I want numbers and dates.  If this is a period of interest for you these are must haves.

I am placing links right to the products on the Old Glory 25’s page.

These are not affiliate links!!!

Book One

Book  Two

 

Views: 28

D-Day To Berlin Free Download

D-Day to Berlin

D-Day To Berlin Free Download


Not many people are aware of these rules. To help that we are offering them for free as a pdf download with a Watermark. The hope is that after looking at them some people will be more interested in them and purchase a pdf or printed version.

This version is 100% complete and readable.

Downloads Page

D-Day to Berlin (DDtB) is an abstract operational treatment of Corps-level actions on the Western Front 1944-1945 during WWII. Players are Division and Corps commanders, with each commanding one or more Divisions.

Each player maneuvers his units and attacks the enemy player, hoping to destroy as many enemy units as possible and gain Objectives while minimizing his losses and denying the enemy his Objectives.

D-Day to Berlin

Views: 52

AAR Wargaming with Russ Lockwood

AAR Wargaming with Russ Lockwood


Last year ended with ice just after Xmas and this year started with arctic air and enough snow to need shoveling for three consecutive days. Not that bad here, considering how other parts of the US got hit. I still managed to get in some great gaming and expect to continue all year. I hope you do, too.  In the meantime, here’s the usual mix of recaps, ideas, news, and book reviews to help keep you in a gaming mood. Enjoy.

Russ Lockwood

  After Action Report Newsletter — January 2026

Little Lords of Fontenoy: 1745
Dutch Treat: The Left Flank
Pragmatism On The Tabletop
Dominion Trio: Two to One
Kingsburg: Random Influence Peddling
Field of Glory: Fantasy Bash
Axis and Allies: Pacific 1940
Snappy Nappy Point System: James’ Alternative
Snappy Nappy Point System: Dan’s Design Thoughts
Allies And Axis: Card Game
Star Wars Skirmish: Command and Control
NEWS: Products, links, and events
HMGS NextGen: 2025 Success
Sovereign Territory: D&D
On My Mind: Book Reviews


Books I’ve Read

Broken Eagles: Vol 1 – Saxony Bavaria 1813
Continental vs. Hessian Soldier: Combat 83
Imperial German Army Motorized 1914-18: Vol. 1
Imperial German Army Motorized 1914-18: Vol. 2
Ancient Germans and Rome: 120 BC to AD 68
War of My Fathers: Life Under the Death’s Head
French Revolution Armies: Uniforms Equipment
The Armed Forces of North Korea: v1n2 56
The Hitler Years: Holocaust 1933-1945
War in Ukraine Vol. 11: Europe at War 56
Achaemenid Persian Empire Armies: 550-330 BC
Eragon (fantasy novel)
The Black Arrow: (historical novel)
Merry Friggin’ Christmas (novel)
The Defeat and Attrition: Vol II 12SS Div
Soldiers and Gentlemen: WWI UPS Brigade
Nazis on the Potomac: Top-Secret Intel
Fallschirmjager vs US Soldier: Combat 81
Roman Infantry Helmets: Elite 266
VLR P-51 Mustang vs Japanese Fighters: Duel 147
A Night in the Lonesome October (novel)
The Intoku Code: Delta Force Intel Officer
Brixmis and the Secret Cold War: E Ger Intel
Royal Navy Monitors of World War II: NV 343
Soviet Tanks in Barbarossa: New Vanguard 342
German and Italian Tanks 1943-45: NV 344
United States Navy 1914-18: Men-at-Arms 565
Indian Army at War 1947-99: Men-at-Arms 566.
Armies of Justinian the Great AD 527-65: MAA 564
Bouvines 1214: Campaign 422
Hansando and Busan 1592: Campaign 423
Austro-Italian Naval War 1866: Maritime Series
Soldiers’ Clothing Early 17th Century: CoS 118
Over Cold War Seas: NATO USSR Naval Aviation 1949-89


Russ >>>

Views: 29

Light Bobs 250′ In the Works

Light Bobs 250′ In the Works


Brother David, my good friend the GamePoet and myslef have been hard at work (if you call playtesting had work) on a new version of Light Bobs.  This game is being seriously rewritten and is looking very promising.  I just finished up the first draft of my Designer notes and thought Iwould share them here.

If you are interested in being involved please drop me a not via the contact page here.

TY – Chris


Design, Insight, Campaigns and Solo Play


Introduction and campaigns

The game mechanisms in Light Bobs are designed to give a game that has the feeling of the period, not just the battle.  Like most published games of the past and present, Light Bobs can be played as standalone game where players setup a game, have a great time and then pack up.  To gamers just starting out in the hobby this is great, but it isn’t too long before they yearn for a campaign.

In a campaign game you can truly prove who you are and how good you can be.  But campaigns can be a black hole.  When you rely on other gamers to participate in a campaign life always seems to get in the way.  Players take longer and longer to submit orders or even play the battles generated by the campaign.

By using the Leader skill rules, the Mini-Campaign players can be in a mapless campaign.  With the beginning of each new battle having been created by the Leaders themselves.

The player as a character

Light Bobs attempts to satisfy the desire to play in a campaign but does it in an easy and enjoyable way.  As mentioned earlier, you are a Leader.  Borrowing from our role-play cousins, your Leader has skills that make him who he is on the battlefield.  At the end of the battle, win or lose you have a chance to add or enhance your skills.  You also have the chance to increase your Military Rank which in turn allows you to raise a larger force for the next battle.

Solo games

The fog of war in the game due to the Command Card system and the First Move Generation of each game turn is so good that you can play a solo game and not automatically know which side will win.  You would truly have to cheat to trick the game.

A new twist on morale

Most wargames treat the individual unit as the focus for morale.  Though an accepted system, it is not necessarily the best system for the period and it tends to slow down the game.  Battle Line Morale tracks the level of an entire Regiment of the army.  As this multi-unit formation is stressed it will be forced to test its morale.  Failure is usually incremental with units starting to falter, edging to the rear.  As the game goes on and the units in the Battle Line start to get battered small cracks will appear until eventually units just break and run, thus eventually ending the game.

Return Fire or who goes first?

Most games, past and present have either one sided fire meaning when it is your turn some or all of your units may Fire on the enemy.  Or in some cases it is considered simultaneous.  I owe the overall theory behind this to George Jeffries for all you Grognards of the 80’s.

In Light Bobs a new approach has been take.  The theory is that Fire on the battle field wasn’t always IGYG or simultaneous.  More often than not one unit got off the first volley or series of volleys.

In Light Bobs if a unit is commanded to fire at a unit both sides check to see “Who Fires First”.  Each unit makes a single die roll checks for a few possible modifiers and compares it to their training values.  The results are simple, either one Unit fires first or they both fire simultaneously.  If one fires first, then the other must deal with any damage it took before it fires back.

Now the command “don’t fire until you see the whites of their eyes boys” has some meaning.

 

Views: 32

My First Book – The Black Arrow – Historical Version

Town Crier

My First Book – The Black Arrow Historical Version

I just comleted my first book and it is now availble on Amazon in print and Kindle formats.   I have taken one of my favorite books of all times and given it added value.  The book was originally printed in 1888 by Robert Louis Stevenson.  It’s sub title is “A tale of two roses” because it is set in the Wars of the Roses but to me it is a love story as well.

As this is a Public Domain book I can reprint it.

That is all well and good but I wanted to give it somthing new.  First I went through the book and added explanations to words or phrases that todays reader might not under stand.  for example “a salet”  was an open faced helmut in the early 14th century.  Then I added notes and a brief history on the Wars of the Roses and how and where this book could fit in.  Finally I added new Public Domain images from the 18th century.


Let’s not forget the Stevenson was one of the first wargamers playing garden battles with his friend H.G. Wells using 54mm soliders and shooting canons. >>> More here


And a big thanks to my two wonderful editors Ray Estabrook and Russ Lockwood went over it for me.


The Black Arrow

The Black Arrow on Amazon


Check out my other book written by Peter Rice.

A Knights Tale

And in closing if you do happen to buy or download the free kindle offer I would ask that you leave some feed back to help me on the way.

Thank you

Chris Parker

Views: 25