Here is a scenario played recently by myself and my good friend Art. This is Art’s second battle. I offered him the German’s as they are the attackers but he wanted to watch how I do an attack.
This game had two divisions preside. For this post I am only showing the side with the most action. When we played this game bot sides used all their divisions.
At the beginning of each move both sides check for first move determination and then available supporting artillery and air from corps command. In this game each side had 3 support artillery battalions available.
Germans Move First
Normally at the start of every new game turn both sides go through a die roll to determine who moves first that turn. The Germans have first move as the scenario dictates.
German Move 1b
American Move Turn 1a
US Move is Complete
US Artillery Fire – Ranged Combat
The US player decides to shell the Pzk. IV. The zone it is in is visible from the Inf. Btn, in its front zone. This Btn. is in a prepared position and through them the entire division knows of the contents of the German Zone.
The US will use the onboard artillery Btn. as the firer and support the attack with two of the support artillery Btns. that are available to it. I always place firing artillery Btn. next to the target to remind myself it is firing or supporting.
The Germans will counter fire with their SPA “Wespe” and two supporting artillery Btns.
To hit any target in combat requires a 1-5 on a d10. This is modified by +2 for the US supporting Artillery and down 3 by the German supporting artillery. The d6 shows us the number the US artillery needs to hit. The red die is their first die roll. This was over causing no damage. The US player plays a reroll chit (blue) and rolls again, this time rolling a 4 (blue die) and hitting the German armor.
The Germans make a saving throw to see what damage was caused. Their save is a 1-5 on a D10. The roll 4 so no damage was done.
Finally the used artillery cards are flipped over to show they have been sued for the turn and the 105mm model and Wespe model are returned to their actual zones.
So anyway yes I have decided a game of this size and scope needed to move from measuring with rulers to squares. I am following the path of Rommel by Sam Mustafa, Poor Bloody Infantry by Peter Pig and many others.
There is a new download of the rules available here for your reading pleasure.
Stacking rules will allow up to 4 battalions to be in a single square. Distance shooting has been eliminated except for Artillery Battalions.
This has really sped up the game. As a test I set up a corps on corps game with 3 divisions of Americans against Germans. Now granted I know the rules but I played a 2 day game in three hours. It was down to the wire as well due to the random first move Initiative check at the beginning of each game turn and of course the Rally rules.
Well I have been working on a new set of WWII XXX (corps) level rules for a few months now. Besides running games with some friends I have done two game day events hosted by the MHWA as well as one at Huzzah and Havoc. All were well received and helped me fine tune my ideas.
I have finally got a working QRS and Unit cards posted here on the D-Day to Berlin page.
I have the rules text maybe half way done, but most of the work right now goes into the QRS for play ability. Thanks to Games Poet, David P., John M. and Art F. for their help and input.
Coastal History: Bath played large role in miniature gaming
Like many nerds of my generation, I played some Dungeons & Dragons during my junior high school years.
Sometimes it was an ancient DOS computer version, and sometimes I would head over to my buddy’s house to play with some other guys. I generally played a wizard named Fishlips, and sometimes the games would get tense. One session ended in a brawl in the front yard, where the guy who played the Cleric received the worst wedgie I have ever seen. I think the group fizzled out after that.
I have applied to run 2 games. I am hoping to be accepted as a game master but there are a lot of talented gamers out there. The first is Legnano.
If I get my first choice it will be a Day of Battle game the tile of which is the Battle of “Legnano“. This battle takes place min later medieval Italy. It pitches a large for of German and mercenary knights heading on a road to jpin their main army. The force is blocked by a highly motivated Italian City state militia army.
This will be run for up to 6 players in 28mm scale.
I have started to play test the scenario, here are a few pictures. I will post an after action report as another post.